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Reha-Stim Bi-Manu-Trainer The Bi-Manu-Trainer supports patients with sensory-motor and cognitive impairment during rehabilitation. It provides interactive uni- and bimanual training exercises with focus on visuomotor finger, hand and arm coordination using Virtual Reality based games and sophisticated sensor technology. The game-based learning approach leads to high patient motivation resulting in higher training intensity. High patient motivation through game-based learning Challenging therapeutic training games lead to high patient motivation and ensure a long-lasting patient adherence. This approach leads to an up to three times higher intensity compared to conventional therapy. Visual feedback supports the therapist and allows independent training The intuitive software is easy-to-use for every patient and visualizes the training success. It thus supports therapists with a direct feedback to the patient. The compact design and simple setup of the Bi-Manu-Trainer allows an independent training of patients saving time for therapists. Pressure sensor for improved ADL relevant training A force sensor allows the therapy to focus on finger sensitivity and force. It supports the training of ADL relevant functional tasks, e.g. the paretic arm supports the healthy arm’s task performance (e.g. when cutting vegetables etc.).
 
 









 

 
Reha-Stim Bi-Manu-Trainer软体康复机器人手套-智能康复手套
 
Reha-Stim Bi-Manu-Trainer软体康复机器人手套-智能康复手套,支持感觉运动和认知障碍患者康复期间训练,是脑卒中患者手功能康复的创新产品。它利用虚拟现实为基础的游戏和先进的传感器技术提供了视觉运动手指,手和手臂的协调与互动,交互式的单手和双手训练练习。具有主从康复、被动康复、虚拟现实游戏、康复评估等多种功能。基于游戏的学习方法可以增加患者参与主动训练的积极性,也有利于提高训练的强度。
 
  • 通过基于游戏的学习提高患者积极性
在脑卒中(中风)导致的偏瘫患者实际康复过程中,传统枯燥的康复训练时常无法带来理想的康复效果,给患者的心理上带来打击,甚至有患者会主动放弃康复训练。Reha-Stim Bi-Manu-Trainer软体康复机器人手套-智能康复手套,通过基于游戏的学习提高患者积极性, 并确保患者能够坚持训练,通过这方法可以使康复训练强度提升三倍以上。
 
  • 视觉反馈支持治疗,并允许患者独立训练
直观的软件易于为每位患者使用,并实现可视化训练。因此,康复训练的结果支持治疗师可以直接反馈给患者。Reha-Stim Bi-Manu-Trainer软体康复机器人手套-智能康复手套,紧凑设计和简单设置允许对患者独立进行培训,这与传统的治疗方法需要治疗师进行辅助不同,这使得康复训练更为方便,大大降低了康复训练所耗费的成本,为治疗师节省时间,并提高工作效率。
 
  • 压力传感器用于改善ADL日常生活能力的相关培训
力传感器允许治疗集中于手指的灵敏度和力。 它支持ADL相关功能任务的培训,例如: 麻痹手臂支持健康手臂的任务表现(例如切菜时等)。
 
德国制造
 
Bi-Manu-Trainer Reha-Stim Bi-Manu-Trainer软体康复机器人手套-智能康复手套 电邮询价
 
 


Reha-Stim Bi-Manu-Trainer The Bi-Manu-Trainer supports patients with sensory-motor and cognitive impairment during rehabilitation. It provides interactive uni- and bimanual training exercises with focus on visuomotor finger, hand and arm coordination using Virtual Reality based games and sophisticated sensor technology. The game-based learning approach leads to high patient motivation resulting in higher training intensity. High patient motivation through game-based learning Challenging therapeutic training games lead to high patient motivation and ensure a long-lasting patient adherence. This approach leads to an up to three times higher intensity compared to conventional therapy. Visual feedback supports the therapist and allows independent training The intuitive software is easy-to-use for every patient and visualizes the training success. It thus supports therapists with a direct feedback to the patient. The compact design and simple setup of the Bi-Manu-Trainer allows an independent training of patients saving time for therapists. Pressure sensor for improved ADL relevant training A force sensor allows the therapy to focus on finger sensitivity and force. It supports the training of ADL relevant functional tasks, e.g. the paretic arm supports the healthy arm’s task performance (e.g. when cutting vegetables etc.).
Reha-Stim Bi-Manu-Trainer The Bi-Manu-Trainer supports patients with sensory-motor and cognitive impairment during rehabilitation. It provides interactive uni- and bimanual training exercises with focus on visuomotor finger, hand and arm coordination using Virtual Reality based games and sophisticated sensor technology. The game-based learning approach leads to high patient motivation resulting in higher training intensity. High patient motivation through game-based learning Challenging therapeutic training games lead to high patient motivation and ensure a long-lasting patient adherence. This approach leads to an up to three times higher intensity compared to conventional therapy. Visual feedback supports the therapist and allows independent training The intuitive software is easy-to-use for every patient and visualizes the training success. It thus supports therapists with a direct feedback to the patient. The compact design and simple setup of the Bi-Manu-Trainer allows an independent training of patients saving time for therapists. Pressure sensor for improved ADL relevant training A force sensor allows the therapy to focus on finger sensitivity and force. It supports the training of ADL relevant functional tasks, e.g. the paretic arm supports the healthy arm’s task performance (e.g. when cutting vegetables etc.).
Reha-Stim Bi-Manu-Trainer The Bi-Manu-Trainer supports patients with sensory-motor and cognitive impairment during rehabilitation. It provides interactive uni- and bimanual training exercises with focus on visuomotor finger, hand and arm coordination using Virtual Reality based games and sophisticated sensor technology. The game-based learning approach leads to high patient motivation resulting in higher training intensity. High patient motivation through game-based learning Challenging therapeutic training games lead to high patient motivation and ensure a long-lasting patient adherence. This approach leads to an up to three times higher intensity compared to conventional therapy. Visual feedback supports the therapist and allows independent training The intuitive software is easy-to-use for every patient and visualizes the training success. It thus supports therapists with a direct feedback to the patient. The compact design and simple setup of the Bi-Manu-Trainer allows an independent training of patients saving time for therapists. Pressure sensor for improved ADL relevant training A force sensor allows the therapy to focus on finger sensitivity and force. It supports the training of ADL relevant functional tasks, e.g. the paretic arm supports the healthy arm’s task performance (e.g. when cutting vegetables etc.).
 
 
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